Ride gravity. Chain the swing. Never touch the dark.

You are a comet-wisp falling through an endless abyss of crystal spires. You have no engine and no wings — only a rope of light. Hold to grapple a rune and swing, reeling the rope in to pump yourself faster, then release to fly on pure momentum. One button. An infinite skill ceiling.

Pendulum tension, conservation of angular momentum, projectile arcs — nothing else moves you. Chain swings to build a multiplier, spin full aerial flips for tricks, shave past spire tips for near-miss bonuses, and nail a perfect slingshot release for a burst of points. Touch the dark below and the run ends. The score has no ceiling — it only grows as you do.

Seven soundtracks. One ascent. The score doesn't just climb — it composes. As you push further, the music rises through seven original chiptune tracks in the spirit of the classic arcade greats:

First Light → Slingshot → Perigee → Ion Storm → Event Horizon → Supernova → Singularity

A gentle 112 BPM to a full-throttle 180 BPM wall of four-on-the-floor kicks. The sky itself shifts hue with each tier, and the whole world pulses on the beat. Your best run remembers the highest track you ever reached.

FEATURES

  • Endless, physics-driven swing gameplay — no ceiling, pure skill
  • Reel-to-pump mechanics rooted in real angular momentum
  • Unbounded scoring: distance × multiplier, flips, near-misses, slingshots
  • Near-miss slow-motion and chain-combo feedback
  • Seven escalating chiptune tracks that swap live with your score
  • Beat-synced visuals: aurora skies, parallax ridges, glowing trails, crystalline hazards
  • One-button controls — playable with mouse, keyboard, or touch
  • Persistent best score & highest track reached

CONTROLS Hold (mouse / Space / touch) to grapple · Release to fly · M to mute

Best with sound on.

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